Apr. 9th, 2018

levelthreehooligan: (Default)
Jaunt Skills:

Legacy Mode:
Emulator: 
 Emulator. Contact with an Identity Disc or a part of someone’s body (including hair, nails, blood, etc.) allows you to mimic their form and access their memories. Memories accessed this way are effectively text-only, not sensory or emotional/experiential (you remember what happened in summary but not what you thought or felt internally, only how you acted), but can be searched as swiftly as CTRL-F in a word document.
 
Questing Country:
Spirit Companion:
Fenrir the idiot wolf of the night.

Adversary:  


Blink:

The ability to teleport any person or object within 50 feet of herself. Only works on one crea/obj at a time.


Doppelgänger:

Can create a shadowy version of herself to misdirect. If Fenrir is with her, the amount of Doppelgängers can be four, including Fenrir.

 

Cloak of Shadows:

Pinya (and doppelgängers) can fade into the shadows, becoming invisible and quiet, and whilst in the shadows, relatively undectecable. This ability works where there are more shadows.


Shapeshifter:

Pinya can shapeshift into other humanoid forms, taking on their semblance and voice. She needs to have studied the person she’s transforming into for a good time (LR equiv/8hours) She doesn’t automatically know things about them, nor what their mannerisms are. That comes through study. She can be discovered if, for example, the person she has shifted into has a scar that she doesn’t know about. Can only be done once per day - Including changing back to herself.

 

Escape Artistry:

The power to wriggle out of any binds, break through any fetters, or otherwise escape captivity with ease.

 

Easy to trust:

Pinya‘ s disarming cuteness and general good aura makes her easy to trust. This is amplified by her adversary powers, and is great for manipulating people. Not so good for her, though, who isn’t sure she’s earns it.

Champion of Chaos:

Chaos Incarnate: With each attack or action considered her 'turn' in combat, roll 1d100 on a wild magic table and use that effect.

Chromatic Orb: Yes, this is just the 5e spell.
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose. 

Chaotic Aura: This spell can cause a creature or more to do nothing at all, attack the nearest creature, gibber to itself, wander away, the affect is random and so is the number of targets.

Chaos Storm: Chaotic energy pounds the ground in a 20-foot radius, 40-foot high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw, taking 2d8 + 6d6 damage on a failed save, or half as much damage on a successful one. Choose one of the d8s. The number rolled on that die determines the storms damage type.

Chaotic Surroundings: Pinya channels her chaotic powers into the very ground itself, causing the terrain to shift in ways that even she can't predict. (Can change Environ in a 30ft radius, including the type of ground, the difficulty of the terrain, the g-force etc)

 

 

 


ArtWarts:

Performance Creativity Magic: Harness the power of your own creativity to cast magic. By creating transitive, performance artworks like music or theatre, you can create temporary magical effects that will last as long as the performance.
 
Liminal/Psychic:

  • Hammerspace I, Intra-Liminal Skills, Liminal Bubble I, Liminal Manipulation II, Liminal Permanence, Liminal Power x2, Portal Creation (Remote & Stationary), Room Creation III, Summon Creature
  • Filter Intrusion, Infiltrator Knowledge, Investigator Mind Reading, Memory Restoration, Memory Sharing, Network Archive Retrieval, Psychic Healing I, Psychic Protection I, Sensory Livestreaming

Favor Skills:
  • Chariot's Aura: Once a week, for ten minutes per Favor Skill possessed, the Traveler emanates an aura with a radius of twenty foot per Favor Skill possessed. All Travelers within that aura are capable of multiplying their speed by (1+ invoker’s Favor Skills possessed). All within the Aura can hear their own heartbeats accelerate.
  • Kickstart: Once per Jaunt, produces progress in a stalled or stagnant situation. There is no guarantee the change introduced will be positive or desirable, only that it will affect the character invoking it. This skill requires mod consultation to use
  • Paving the Way: Once per jaunt, after winning a conflict, identify the best way to maintain the new path you have just forged. ‘Conflict’ is broadly defined here, and could mean anything from a minor argument to a pitched battle; however, once the skill is spent, it cannot be invoked on another conflict
  • Unstoppable Force: Once a week per Favor Skill possessed, the Traveler may break or penetrate one barrier or ignore one physical obstacle or impediment in order to move through, insert something into, extract something from, enter, or exit one space. Invoking Unstoppable Force & Immovable Object on the same target area destroys both Force and Object.

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Piñara Conada

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